Track Golf

Reference

What your rounds can tell you

Once you've saved a few cards, the app starts pointing at where your strokes are going. Here are all 29 things it looks for.

What an insight looks like

Your first putt runs too far pastFrom outside 15 feet your first putt finishes 5.8 ft from the hole, and 34% of those holes end in a three-putt.Leaving them inside 3 ft saves ~1.1 strokes a round.

The thing to work on, the number from your own rounds behind it, and what fixing it is worth. You get four at a time, biggest first, and they're spread across your game so you never get the same problem described four ways.

The biggest one shows the moment you save a round. The full ranked list sits on your stats page, and that one is part of Plus.

Everything it looks for

16 of these need nothing but your scores, and fairways, greens and putts are three extra columns that open up most of the rest.

The 13 marked Shot log want a distance and a lie for each shot. That's more work, and what it buys you is the difference between knowing your irons are off and knowing they're off from 150 yards out of the rough. You can type it in, or write it on the card and let the scan read it. The card guide shows how.

Off the tee4

Find more fairways

You're missing enough fairways that the rest of the hole is playing harder than it needs to.

Missing the fairway is costing you greens

You hold the green from the fairway and lose it from the rough. The tee shot is deciding the hole.

Which way your misses goShot log

Most of your bad tee shots go the same way. That's an aim change, not a swing rebuild.

The rough is costing you the greenShot log

What a missed fairway is actually costing you, in feet left to the hole.

Approach2

Hit more greens

You're not reaching enough greens in regulation, which is the surest road to pars.

150 to 200 yd is your weakest yardageShot log

One distance is letting you down more than the others. That's a number to hit at the range. Measured in strokes lost rather than in how close you finish, because a distance you rarely hit the green from has no proximity to average, and judging it on the few that stayed on would let your worst yardage look like your best.

Around the green4

Sharpen your short game

You're not getting up and down often enough after missing a green.

Your chips leave too much work

You're taking two full putts after a chip, so it isn't finishing close enough to save par.

Your short game breaks down from 20 to 30 ydShot log

Chips are fine and pitches aren't, or the other way round. They're different shots.

You're not getting out of sand in oneShot log

Greenside bunkers are costing you more than the odd shot.

Putting5

Lag putting is costing you

Too many greens are turning into three putts.

Too many putts on the greens you hit

Reach a green in regulation and the putter is the only club left. This is putting with nothing else mixed in.

Your first putt runs too far pastShot log

Your long putts finish too far from the hole, which is where the three putts come from.

Short putts aren't droppingShot log

You're missing more from inside five feet than you should be. Every one of those is a whole stroke.

You're missing from 5 to 10 ftShot log

The putts you'd expect to hole from a given range aren't dropping often enough.

Scoring6

Par 4s: you're missing the green

One par type is scoring worse than the others, and this says which part of it is to blame: the greens, the putts, or the holes that ran away. Never the tee shot, because a par 3 has no fairway and so the only holes left to compare a par 4 against are the par 5s, where most players are hitting a different club anyway.

The hard holes run away from you

The six toughest holes on the card are costing you far more than the rest.

Big numbers are your biggest leak

Triple bogeys and worse. One or two a round undoes a lot of good golf.

Trim the double bogeys

Doubles are the common blow up, and there are enough of them to matter.

Cash in more birdie looks

You're reaching greens and walking off with par. The chances are there.

Stop the penalty strokesShot log

Water, out of bounds and drops. A stroke without a swing, and the easiest one to win back.

How your round unfolds4

You start slow

Your first three holes cost more than the rest. Usually a warm-up problem.

Your back nine slips

You're giving shots back late in the round.

You let it slip at the end

The last three holes cost more than the rest. Usually not a technique problem.

Bad holes cluster

A bogey tends to be followed by another one. Steadying the next hole is worth real strokes.

Strokes gained4

Approach is your biggest leakShot log

Which of the four parts of your game is furthest behind the rest of it.

Tighten up the short puttsShot log

What you're losing from inside five feet.

Dial in your lag puttingShot log

What you're losing from outside fifteen feet.

Sharpen your bunker playShot log

What greenside sand is costing you a round.

Why you might not see one yet

Nothing appears under three rounds, and each insight waits until there's enough behind it. A fairway rate off six holes isn't a rate, so it stays quiet rather than guessing.

After that, an insight only appears if it's genuinely costing you strokes. Not seeing “find more fairways” is good news. It means your driving isn't what's standing between you and a better score.

Between three rounds and five we read you a little more sensitively, so a new player gets a first look instead of an empty page, and we label it an early read. Those findings are built from your real numbers, but the order they come in can still move as you log more.

One thing worth knowing: if your cards carry only scores, most of this has nothing to work with. Fairways, greens and putts are what turn a score into a reason.

Every number comes off your own cards. Nothing here is an estimate of how you might be playing.

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What your rounds can tell you · Track Golf